Learn how to create and publish an Android app from scratch. In this beginner’s course, you will learn to use Kotlin to build and publish a customizable memory game that can save content to Firebase cloud storage.
Play one of the predefined games, or play a custom game created by you or a friend! Create your own memory game by choosing photos from your phone. This project was initially inspired by Paul Hegarty’s iPhone calls (CS193P) taught at Stanford.
⭐️ Course Contents ⭐️
⌨️ (0:00:00) Intro + app overview
⌨️ (0:05:40) Create the main layout
⌨️ (0:19:43) Setup the RecyclerView to show memory cards
⌨️ (0:37:15) Add the BoardSize enum + create icons
⌨️ (0:51:45) Create the memory card and game classes
⌨️ (1:01:39) Implement the game logic
⌨️ (1:20:20) Display game info
⌨️ (1:27:45) Add menu options for game control
⌨️ (1:41:59) Use an intent to navigate to the CreateActivity
⌨️ (1:58:04) Build the image grid in the creation flow
⌨️ (2:11:55) Choose image intent
⌨️ (2:30:03) Image upload preparation
⌨️ (2:39:07) Upload to Firebase Storage
⌨️ (2:59:43) Save the memory game to Firebase
⌨️ (3:16:00) Play memory with custom images
⌨️ (3:34:30) Add menu option to download a game
⌨️ (3:45:53) Style updates
⌨️ (3:56:33) Creating a release build
⌨️ (4:04:09) Publishing your app to Google Play
⌨️ (4:19:53) Concept Review
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