This course is a detailed introduction to system design for software developers and engineers.
Building large-scale distributed systems like Google, Facebook, Amazon, and Twitter requires an in-depth understanding of computer science principles. This allows systems to handle millions of users concurrently despite hardware failures.
We discuss the fundamental concepts of system design in this course like requirement selection, API design, Database Design, Network protocols, Fault-tolerance, design trade-offs, solution tradeoffs, and low-level design.
⭐️ Contents ⭐️
⌨️ (0:00:00) What is System Design
⌨️ (0:02:27) Design Patterns
⌨️ (0:04:07) Live Streaming System Design
⌨️ (0:07:42) Fault Tolerance
⌨️ (0:08:32) Extensibility
⌨️ (0:09:49) Testing
⌨️ (0:10:32) Summarizing the requirements
⌨️ (0:11:27) Core requirement - Streaming video
⌨️ (0:14:52) Diagramming the approaches
⌨️ (0:17:12) API Design
⌨️ (0:20:02) Database Design
⌨️ (0:22:32) Network Protocols
⌨️ (0:29:07) Choosing a Datastore
⌨️ (0:32:57) Uploading Raw Video Footage
⌨️ (0:34:37) Map Reduce for Video Transformation
⌨️ (0:39:24) WebRTC vs. MPEG DASH vs. HLS
⌨️ (0:41:55) Content Delivery Networks
⌨️ (0:42:27) High-Level Summary
⌨️ (0:44:48) Introduction to Low-Level Design
⌨️ (0:47:00) Video Player Design
⌨️ (0:49:17) Engineering requirements
⌨️ (0:50:32) Use case UML diagram
⌨️ (1:02:32) Class UML Diagram
⌨️ (1:06:27) Sequence UML Diagram
⌨️ (1:11:49) Coding the Server
⌨️ (1:24:23) Resources for System Design
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