To begin, there are several types of objects in Carla. First, you of course have the “world.” This is your environment. Then, you have the actors within this world. Actors are things like your car, the sensors on your car, pedestrians, and so on. Finally, we have blueprints. The blueprints are the attributes of our actors.
With this information, let’s start writing some actual code. To begin, let’s just make a car that spawns in and simply drives forward and then we want to see the information from a regular RGB camera that we’ll place on the hood of the car.
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